Apr 13, 2021
Until 2018 Steam had a fairly conventional policy that among other things banned content that included hate speech, pornography, the exploitation of children, libel, offensive content, or content intended to shock or disgust viewers. Then, after vigorous internal debate, they dramatically changed that policy. In doing so, they saw themselves as struggling with a very difficult problem. The issue of what to ban or censor today is one faced by lots of other organizations, including every gaming platform. What can we learn from Steam’s conscious attempt to figure out where to draw the line?
You can find all of our episodes, videos, and the Video Games Ethics Resources Center at our website https://ethicsandvideogames.com
We're always looking for new ethical issues to explore in future podcasts, so if you've got an idea or an ethical issue involving video games that you think would make for a good podcast, please let us know! Contact us at ethicsandvideogames.com or email us at firstname.lastname@example.org. We’d love to hear from you!
Hosted by Shlomo Sher, Ph.D. and Andy Ashcraft
Production by Carmen Elena Mitchell
Music and graphics by Daniel Sher