Jun 8, 2021
It’s one thing to design a game where the player is forced to make moral choices, and another to systemize those choices so that they’re collectively integrated within the game somehow. To take a bunch of different moral decisions in a game and treat them as if they’re related, comparable, or calculable requires a “morality system”.
In this episode we look at some of the common ways morality systems work.
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Hosted by Shlomo Sher, Ph.D. and Andy Ashcraft
Production by Carmen Elena Mitchell
Music and graphics by Daniel Sher