Jun 15, 2021
To take a bunch of different moral decisions in a game and count them in some way as if they’re related, comparable, or calculable requires a “morality system”.
In part 1 of our exploration of morality systems, we looked at various types of morality systems and why it was so hard to quantify or even organize morality in the first place.
In part 2 we’ll look at how philosophers might try to count morality, check out Ultima IV’s unique virtue-based morality system, and see if we can count responsible ethical decision-making instead of being morally right or wrong.
You can find all of our episodes, videos, and the Video Games Ethics Resources Center at our website https://ethicsandvideogames.com
We're always looking for new ethical issues to explore in future podcasts, so if you've got an idea or an ethical issue involving video games that you think would make for a good podcast, please let us know! Contact us at ethicsandvideogames.com or email us at firstname.lastname@example.org. We’d love to hear from you!
Hosted by Shlomo Sher, Ph.D. and Andy Ashcraft
Production by Carmen Elena Mitchell
Music and graphics by Daniel Sher